The World As I Saw It GAME
A visual novel were you follow fragmented days, shifting narrators, and overlapping relationships. Instead of a fixed route, you move between two timelines—2000 and 2006—each revealing alternate emotional versions of the same world. Conversations repeat, meanings drift, and intimacy becomes something unstable: not something you reach, but something that keeps changing shape. As the structure of the story unfolds, it becomes unclear whether you are uncovering the past—or rewriting it through observation.